Kommenden Anpassungen an den Klassen am 08. Februar 2023
Die erste Saison von World of Warcraft: Dragonflight läuft nun seit knapp zwei Monaten und es gab schon allerlei Klassenanpassungen, um das Balancing im PvE sowie PvP zu verbessern. Aber wie wir wissen, ist Tuning ein laufender Prozess. Nachdem das Entwicklungsteam bereits mit Patch 10.0.5 weitere Verbesserungen vorgenommen hat, wurde direkt die nächste Ladung an Änderungen für Fähigkeiten sowie Talente zusammengestellt, die am kommenden Mittwoch live gehen sollen. Folgend die vorläufigen Patchnotes, die sich gegebenenfalls aber noch ändern könnten.
- Deutsch
- Englisch
Klassen
Todesritter
- Blut
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Herzstoß verursacht 15% mehr Schaden.
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Blutseuche verursacht 15% mehr Schaden.
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Siedendes Blut verursacht 15% mehr Schaden.
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Tod und Verfall verursacht 20% mehr Schaden.
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Berstende Knochen verursacht 5% mehr Schaden.
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Der Schaden von Blutroter Boden in Tod und Verfall wurde auf 6% von 5% erhöht,
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- Frost
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Entfesselte Raserei hat nun eine Laufzeit von 10 statt 6 Sekunden.
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Spaltende Stöße durch Auslöschen trifft nun zwei zusätzliche Ziele statt nur eines.
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Frostfieber verursacht 15% mehr Schaden.
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Unaufhaltbarer Gletscher verursacht 20% mehr Schaden.
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Froststoß verursacht 10% mehr Schaden.
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Hilfe des Frostwelpen verursacht 100% mehr Schaden.
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Frostsichel verursacht 35% mehr Schaden.
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Druide
- Wächter
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Rüstung durch Eisenfell um 20% erhöht.
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Verstärktes Fell erhöht die Rüstung durch Eisenfell nun um 15% statt 8% und die Schadensverringerung durch Baumrinde um 10% statt 5%.
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Ursocs Zorn gewährt nun ein Schild basierend auf 50% des verursachten Schadens durch Hauen und Zermalmen statt 30%.
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Die ABklingzeitverringerung von Rasende Regeneration durch Neue Kräftigung wird nun um 20%/40% statt 15%/30% erhöht.
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Die Auslösechance von Verflochtene Mähne liegt nun bei 10%/20% statt 5%/10%.
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Die Heilung von Mondstrahl wurde um 130% erhöht und die Abklingzeit um 1 Minute verringert.
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- Wiederherstellung
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Die gesamte Heilung wurde um 3% verringert. Diese Anpassung betrifft nicht das PvP.
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Rufer
- Bewahrung
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Die gesamte Heilung wurde um 5% verringert.
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Jäger
- Tierherrschaft
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Der gesamte Schaden des Jägers und seines Begleiters wurde um 5% erhöht.
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- Treffsicherheit
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Der gesamte Schaden des Jägers und seines Begleiters wurde um 5% erhöht.
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- Überleben
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Der gesamte Schaden des Jägers und seines Begleiters wurde um 5% erhöht.
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Mönch
- Nebelwirker
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Die gesamte Heilung wurde um 3% erhöht.
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Beleben heilt nun 5% mehr.
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Umwölkter Fokus erhöht nun die Heilung und verringert die Manakosten von Einhüllender Nebel und Beleben um 20% statt 15%.
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Friedliche Heilung erhöht nun die Heilung von Einhüllender Nebel und Erneuernder Nebel um 25%/50% statt 15%/30%.
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Wirbelnder Kranichtrittverursacht 15% mehr Schaden.
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Uralte Konkordanz erhöht die Chance auf einen Reset von Tritt der aufgehenden Sonne um 5%/10% statt 3%/6%.
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Lektion des Zweifels erhöht die Heilung und den Schaden um bis zu 40% statt 35%.
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Paladin
- Schutz
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Schild des Rächers verursacht 10% mehr Schaden.
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Gesegneter Hammer/
Hammer der Rechtschaffenen/ Kreuzfahrerstoß verursachen 30% mehr Schaden. -
Hammer des Zorns verursacht 15% mehr Schaden.
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Priester
- Heilig
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Die gesamte Heilung wurde um 3% erhöht.
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Schamane
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Heilende Woge heilt nun 10% mehr.
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Kettenheilung heilt nun 10% mehr.
- Wiederherstellung
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Welle der Heilung heilt nun 10% mehr.
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Heilender Regen heilt nun 10% mehr.
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Überlaufende Küsten heilt nun 10% mehr.
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Hexenmeister
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Blick des Inquisitors Teufelsbeschuss verursacht 35% mehr Schaden.
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Blick des Inquisitors wirkt nicht länger Teufelsschlag.
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Seelenbewahrer beschwören verursacht 35% mehr Schaden.
- Zerstörung
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Seelenfeuer verursacht 20% mehr Schaden.
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Verbrennen verursacht 5% mehr Schaden.
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- Dämonologie
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Wildwichtel verursacht 15% mehr Schaden.
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Finsteres Scheusal beschwören verursacht 30% mehr Schaden.
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Spieler gegen Spieler
Items
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Neltharax, Feind des Himmels gewährt im PvP-Kampf nun 1% statt 5% Angriffsgeschwindigkeit.
Dämonenjäger
- Verwüstung
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Der Schadensbonus von Rastloser Jäger (Talent) für den nächsten Einsatz von Klingentanz/
Todesfeger wude um 40% reduziert.
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Druide
- Wächter
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Die Heilung von Rasende Regeneration ist um 50% statt 62% reduziert.
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Rufer
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Lebende Flamme heilt nun 30% mehr.
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Tiefgrüne Umarmung heilt nun 20% mehr.
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Tyrannisierendes Brüllen erhöht die Laufzeit eingehender Kontrolleffekte um 30% statt 20%.
Jäger
- Tierherrschaft
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Der 4er-Setbonus von Tarnung des Sturmschwingenhetzers erhöht nun den Schaden des nächsten Einsatzes von Tötungsbefehl um 10% statt 20%.
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- Treffsicherheit
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Schnellfeuer verursacht 15% mehr Schaden.
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Gezielter Schuss verursacht 15% mehr Schaden.
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Schimärenschuss verursacht 30% mehr Schaden.
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Die Effektivität des Schadensbonus auf kritische Treffer durch Unfehlbare Sicht wurde um 50% verringert.
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Mönch
- Nebelwirker
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Heilende Sphäre (PvP Talent) - Löst nun den Dispel-Backlash-Effekt von Instabiles Gebrechen und Vampirberührung aus. Die Heilung wurde um 320% erhöht.
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Priester
- Schatten
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Die Heilungsverringerung von Psychoschrecken (PvP Talent) stapelt nicht mehr mit gleichen Effekten.
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Schurke
- Meucheln
Schamane
- Wiederherstellung
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.Schaden, der Totem des irdenen Walls zugefügt wird, der durch Schaden verursacht wird, der von Begleitern absorbiert wird, wird um 90 % reduziert.
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Hexenmeister
- Gebrechen
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Der Backlash-Schaden von Instabiles Gebrechen wurde um 35% erhöht.
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- Zerstörung
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Chaosblitz verursacht nun 40% statt 15% mehr Schaden.
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Es wurde ein Fehler behoben, wodurch Fluch der Verwüstung (PvP Talent) mehr Schaden verursachte als er sollte.
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Die Heilungsverringerung von Teufelsriss (PvP Talent) stapelt nicht mehr mit gleichen Effekten.
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Krieger
- Waffen
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Präzision des Scharfrichters ist nun 30% statt 50% effektiver.
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Kampfgeschickist nun 33% statt 50% effektiver.
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Überwältigen verursacht 20% mehr Schaden.
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Zerschmettern verursacht 40% mehr Schaden.
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Classes
Death Knight
- Blood
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Heart Strike damage increased by 15%.
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Blood Plague damage increased by 15%.
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Blood Boil damage increased by 15%.
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Death and Decay damage increased by 20%.
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Shattering Bone damage increased by 5%.
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Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
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- Frost
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Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
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Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
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Frost Fever damage increased by 15%.
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Glacial Advance damage increased by 20%.
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Frost Strike damage increased by 10%.
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Frostwhelp’s Aid damage increased by 100%.
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Frostscythe damage increased by 35%
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Druid
- Guardian
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Armor from Ironfur increased by 20%.
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Reinforced Fur now increases Armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%).
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Ursoc’s Fury now grants an absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
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Reinvigoration’s Frenzied Regeneration cooldown reduction increased to 20/
40% (was 15/ 30%). -
Layered Mane chance to proc increased to 10/
20% (was 5/ 10%). -
Lunar Beam healing increased by 130% and cooldown reduced to 1 minute.
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Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
- Restoration
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All healing reduced by 3%. This does not apply to PvP combat.
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Evoker
- Preservation
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All healing reduced by 5%.
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Hunter
- Beast Mastery
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Damage dealt by Hunter and pet abilities increased by 5%.
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- Marksmanship
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Damage dealt by Hunter and pet abilities increased by 5%.
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- Survival
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Damage dealt by Hunter and pet abilities increased by 5%.
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Monk
- Mistweaver
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All healing increased by 3%.
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Vivify healing increased by 5%.
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Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
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Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/
50% (was 15/ 30%). -
Spinning Crane Kick Damage increased by 15%.
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Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/
10% (was 3/ 6%). -
Lesson of Doubt increases healing and damage by up to 40% (was 35%).
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Paladin
- Protection
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Avenger’s Shield damage increased by 10%.
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Blessed Hammer/
Hammer of the Righteous/ Crusader Strike damage increased by 30%. -
Hammer of Wrath damage increased by 15%.
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Priest
- Holy
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All healing increased by 3%.
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Shaman
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Healing Surge healing increased by 10%.
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Chain Heal healing increased by 10%.
- Restoration
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Healing Wave healing increased by 10%.
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Healing Rain healing increased by 10%.
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Overflowing Shores healing increased by 10%.
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Warlock
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Inquisitor’s Gaze Fel Barrage damage increased 35%.
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Inquisitor’s Gaze no longer casts Fel Blast.
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Summon Soulkeeper damage increased 35%.
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Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed.
- Destruction
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Soul Fire damage increased 20%.
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Incinerate damage increased 5%.
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- Demonology
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Wild Imp damage increased 15%.
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Vilefiend damage increased 30%.
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Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.
Player versus Player
Items
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Neltharax, Enemy of the Sky now grants 1% attack speed in PvP Combat (was 5%).
Demon Hunter
- Havoc
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Restless Hunter (Talent) damage bonus for next Blade Dance/
Death Sweep reduced by 40% in PvP Combat.
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Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.
Druid
- Guardian
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Frenzied Regeneration healing reduced by 50% (was 62%) in PvP Combat.
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Developers’ note: This is intended to offset Reinvigoration’s buff noted above.
Evoker
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Living Flame healing increased by 30% in PvP Combat.
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Verdant Embrace healing increased by 20% in PvP Combat.
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Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
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Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness.
Hunter
- Beast Mastery
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Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
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- Marksmanship
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Rapid Fire damage increased by 15% in PvP Combat.
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Aimed Shot damage increased by 15% in PvP Combat.
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Chimaera Shot damage increased by 30% in PvP Combat.
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Unerring Vision critical strike damage bonus effectiveness reduced by 50% in PvP Combat.
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Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.
Monk
- Mistweaver
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Healing Sphere (PvP Talent) - Now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
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Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.
Priest
- Shadow
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Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects.
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Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
Rogue
- Assassination
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Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
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- Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
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Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
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Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
Shaman
- Restoration
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Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
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Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.
Warlock
- Affliction
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Unstable Affliction backlash damage increased by 35%.
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Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
- Destruction
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Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
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Resolved an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
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- Developers’ notes: We’re addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we’re increasing its damage to compensate for the bug fix.
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Fel Fissure (PvP Talent) healing reduction no longer stacks with similar effects.
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Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
Warrior
- Arms
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Executioner’s Precision is now 30% effective in PvP Combat (was 50%).
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Martial Prowess is now 33% effective in PvP Combat (was 50%).
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Overpower damage increased by 20% in PvP Combat.
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Slam damage increased by 40% in PvP Combat.
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Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities.
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