Kommenden Anpassungen an den Klassen am 12. April 2023
Das WoW Entwicklungsteam schaut sich weiterhin die Leistung von Klassen in verschiedenen Inhalten an, darunter Raids, Mythisch+ Dungeons und PvP. Zu 100% zufrieden sind sie aber offenbar weiterhin nicht (und werden es wohl auch nie sein), deswegen gibt es am 12. April wieder eine Ladung an Klassenanpassungen. Nachfolgend eine Reihe von Änderungen, die dazu dienen, die Klassen beim Heilen, Tanken und Schaden gegeneinander auszubalancieren.
- Deutsch
- Englisch
Todesritter
- Unheilig
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Totenerweckung verursacht 10% mehr Schaden.
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Armee der Toten verursacht 10% mehr Schaden.
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Geißelstoß verursacht 20% mehr Schaden.
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Reißende Schatten verursacht 20% mehr Schaden.
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Todesmantel verursacht 10% mehr Schaden. Nicht im PvP.
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Seelenernter verursacht 15% mehr Schaden.
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Die Zaubergeschwindigkeit von Gargoylestoß wurde auf 2.5 Sekunden erhöht (vorher 2 Sekunden) und der Schaden wurde um 25% erhöht.
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Druide
- Gleichgewicht
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Sternensog verursacht 10% mehr Schaden. Nicht im PvP.
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Bewohner des Traums verursacht 20% mehr Schaden.
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- Wächter
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Die erhöhten Lebenspunkte und Heilung durch Meisterschaft: Wächter der Natur wurde von 50% auf 70% erhöht.
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Die Abklingzeit von Baumrinde wurde von 60 auf 45 Sekunden verringert.
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Rufer
- Bewahrung
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Die gesamte Heilung wurde um 3% erhöht.
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Lebende Flamme heilt 15% mehr.
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Resonanzsphäre bringt Echo nun auf die ersten 5 statt 4 getroffenen Ziele.
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Jäger
- Tierherrschaft
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Der gesamte verursachte Schaden vom Jäger und Begleiter wurde um 3% verringert.
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- Überleben
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Mungobiss verursacht 10% weniger Schaden.
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Paladin
- Schutz
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Hand des Beschützers erhöht nun die Heilung von Wort der Herrlichkeit um bis zu 100% statt 250%.
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Priest
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Heilige Nova verursacht 30% mehr Schaden.
- Disziplin
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Machtwort: Schild kostet nun 2,4% statt 3,1% Basismana.
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Machtwort: Schild absorbiert nun 25% mehr Schaden.
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Erneuerung kostet nun 2,4% statt 2,7% Basismana.
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Es wurde ein Fehler behoben, wodurch Erneuerung 25% mehr heilte.
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Machtwort: Glanz kostet nun 4,5% statt 5,5% Basismana.
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- Heilig
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Heiliges Feuer verursacht 15% mehr Schaden.
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Heilige Pein verursacht 30% mehr Schaden.
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Schamane
- Wiederherstellung
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Die gesamte Heilung wurde um 5,5% verringert.
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Spieler gegen Spieler
Druide
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Die Manakosten von Wirbelsturm wurden um 40% verringert.
Mönch
- Nebelwirker
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Tritt der aufgehenden Sonne verursacht nicht mehr 12,5% mehr Schaden.
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Die Kopien von Blackout-Tritt durch Lehren des Klosters verursachen nicht mehr 15% mehr Schaden.
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Geist des Kranichs regeneriert nun 0,18% Mana statt 0,45% Mana.
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- Windläufer
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Es wurde ein Fehler behoben, wodurch die Kopien von Blackout-Tritt durch Lehren des Klosters nur 15% statt 30% mehr Schaden verursachen.
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Paladin
- Heilig
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Wort der Herrlichkeit heilt 15% mehr.
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Heiliger Schock heilt 30% statt 15% mehr.
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- Vergeltung
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Zornige Vergeltung erhöht nun Schaden und Heilung um 10% statt 15%.
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Zornige Vergeltung: Macht erhöht nun die kritische Trefferchance um 10% statt 15%.
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Göttlicher Schutz verringert nun den erlittenen Schaden um 10% statt 20%.
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Schnelligkeit des Lichts erhöht nun die Heilung von Lichtblitz um 20% statt 50%.
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Geweihte Platten gewährt nun 50% weniger Ausdauer und Vermeidung.
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Segen der Aufopferungtransferiert nur noch 20% statt 30% Schaden.
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Hexenmeister
- Dämonologie
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Unnachgiebiger Hass erhöht nun den Schaden von Legionshieb um 60% statt 120%.
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DEATH KNIGHT
- Unholy
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Developers’ notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.
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Raise Dead damage increased by 10%.
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Army of the Dead damage increased by 10%.
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Scourge Strike damage increased by 20%.
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Clawing Shadows damage increased by 20%.
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Death Coil damage increased by 10%. This does not affect PvP combat.
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Soul Reaper damage increased by 15% Unholy specialization only.
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Gargoyle Strike cast speed increased to 2.5 seconds, up from 2.0 seconds and Gargoyle Strike damage increased by 25%.
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DRUID
- Balance
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Starsurge damage increased by 10%. This does not affect PvP combat.
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Denizen of the Dream damage increased by 20%.
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- Guardian
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Health and healing received gain from Mastery: Nature’s Guardian increased to 70% (was 50%).
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Barkskin cooldown reduced to 45 seconds (was 1 minute).
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EVOKER
- Preservation
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Developers’ notes: Preservation’s overall throughput is lower than we’d like since the Lifebind and Temporal Anomaly reductions. We’re compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster.
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All healing increased by 3%.
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Living Flame’s healing increased by 15%.
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Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).
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HUNTER
- Beast Mastery
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All damage dealt by you and your pet’s abilities reduced by 3%.
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- Survival
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Developer’s notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment.
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Mongoose Bite damage reduced by 10%.
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PALADIN
- Protection
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Hand of the Protector now increases Word of Glory’s healing by up to 100% when cast on allies (was 250%).
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PRIEST
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Holy Nova damage increased by 30%.
- Discipline
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Developers’ notes: We are aiming to bring Discipline’s mana consumption in line with other healers, as we’ve observed the spec consistently running out of resources before other healers throughout Dragonflight. Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we’re increasing its power.
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Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%).
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Power Word: Shield now absorbs 25% more damage for Discipline.
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Renew now costs 2.4% of base mana for Discipline (was 2.7%).
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Fixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended.
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Power Word: Radiance now costs 4.5% of base mana (was 5.5%).
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- Holy
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Developers’ notes: Holy’s damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.
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Holy Fire damage increased by 15%.
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Smite damage increased by 30%.
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SHAMAN
- Restoration
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Developers’ notes: We are happy with the reception of Restoration in 10.0.7. The specialization’s healing power is above our target in all content, so we’re adjusting it in line with our expectations.
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All healing done reduced by 5.5%.
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PLAYER VERSUS PLAYER
DRUID
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Developers’ note: This is primarily targeted at improving Cyclone’s usability for Druids in PvP, particularly for Restoration Druid as Cyclone’s short range requires them to get close to their enemies.
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Cyclone’s mana cost has been decreased by 40%.
MONK
- Mistweaver
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Developers’ notes: We are specifically targeting Blackout Kick’s AoE damage potential as we feel Mistweaver’s healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver’s mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
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Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
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Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
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Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
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- Windwalker
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Fixed an issue that caused the copied Blackout Kicks from Teachings of the Monastery to deal 15% increased damage in PvP combat instead of the intended 30%.
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PALADIN
- Holy
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Developers’ notes: We are targeting buffs to Holy Paladin’s Word of Glory and Holy Shock healing to increase their instant-cast healing.
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Word of Glory healing increased by 15% in PvP Combat.
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Holy Shock healing increased by 30% in PvP Combat (was 15%).
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- Retribution
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Developers’ notes: Retribution Paladin has remained more powerful than we would like in PvP. With this pass we are targeting its burst damage, allied support, and personal survivability.
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Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
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Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
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Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
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Light’s Celerity now increases the healing of Flash of Light by 20% in PvP Combat (was 50%).
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Sanctified Plates now grants 50% less Stamina and Avoidance in PvP Combat.
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Blessing of Sacrifice now transfers 20% of damage taken in PvP Combat (was 30%).
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WARLOCK
- Demonology
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Developers’ notes: We’re toning down the value of Immutable Hatred as it’s providing a significant boost to single target damage in PvP while being difficult to avoid.
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Immutable Hatred now increases your primary Felguard’s Legion Strike damage by 60% when it damages 1 target in PvP Combat (down from 120%).
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