CBT delayed until Spring 2021
We really wanted to let you play Corepunk CBT this winter. Unfortunately, we won’t be able to deliver the level of quality that we want within that time frame. Between the pandemic, lockdowns, remote work, recent releases of Shadowlands and Cyberpunk 2077, there’s a lot going on right now. Ultimately, however, it's not even about that: no matter the circumstances, making AAA MMORPG just takes a lot of effort, patience and time.
In October, our team members started getting sick, some with COVID-19 and some with the seasonal flu. Adding stress and sleep deprivation that suppress the immune system is way too dangerous in the current situation. As a result, we decided that it would be best to pump the brakes a little and not to crunch this winter. Since August everyone has had the option of working remotely (so far around half the team has done so). There's also a possible winter lockdown on the horizon.
But mostly it’s fine. Two or three weeks later, everyone's back on board, healthy and eager to make a great game.
We know that delays are demotivating for the community and for our team. But we decided to take a bit more time than we thought we’d need to deliver the quality we set for ourselves next time. Thank you so much for your trust, patience and nonstop support. It’s great to have you on our side.
Unity and Multiplay
Server and client performance is what makes or breaks most MMO games, so we're teaming up with the best of the best to make Corepunk as technically polished as we can.
Our announcement trailer managed to get people at Unity excited about Corepunk. They contacted us earlier this year — and eventually, we began collaborating with them. We've already done a deep project review together and gained a lot of insights on performance bottlenecks from the very people who develop this amazing engine. We've been implementing these optimizations for a couple of months now, and we will continue working to make the game fast and smooth for CBT and the eventual launch. The guys at Unity are great: they are very professional, responsive and helpful. But what's most important is that it genuinely feels that they really care. Our fanbase within the Unity team is growing, slowly but surely ;) We believe that this synergy will make Corepunk much better.
When Apex Legends launched last year, we were amazed by how they seemed to effortlessly handle so many players on launch. Their game had 10 million players in three days and 50 million players in 24 days. It turns out that the company that helped them scale and deploy on so many servers is now part of the Unity family! We're currently in talks with Multiplay, and we hope to start collaborating with them soon on scaling our backend using their proven technology. That way, we’ll be able to make Corepunk not only run well, but also handle launch peaks with ease, so that everyone can just… play :) The folks at Multiplay are also super friendly, helpful and excited about Corepunk.
Heroes and Masteries
We've added a Heroes page, where you can learn about heroes’ abilities and weapon masteries. Currently, there are three, with three masteries each. We’ll be adding another three this December. We'd love to hear your initial feedback and thoughts on our forum!
Forum and Website rewrite WIP
We’d like to take this opportunity to thank you, our community, for your valuable and honest feedback on our website and forum. We're working on new versions of both the website and the forum, so they will be updated in the near future. Don’t worry about your data, messages and activity statistics — all forum content and user data will be safely transferred to the new platform.
Friends, direct messages, followers and following, likes, forum filters, search, tags, report option, profile and message editing, and many more features are coming soon!
When it comes to MMORPGs, one of the first things that comes to mind is, of course, guilds. Recently, we've been working a lot on the guild system and are ready to shed some light on how it will look in Corepunk.
Once you've reached level 10, you’ll be able to register a new guild. To do so, you’ll need to visit a specific NPC and pay a fee to open your guild. That’s it! You can start recruiting members for your shiny, new guild as soon as you’ve created it. Whether you create your own guild or join another player’s, you'll have access to the guild’s bank, chat, rank system and much more.
Guilds can level up through various in-game activities, like completing guild tasks. Members will have access to special quests that affect their guild's upgrade points, bonuses, buffs and other rewards. Most guild quests are designed to be completed by groups, but there are some for individual players as well. When a guild meets all the requirements to reach the next level, the Guild Master can level up the guild by paying a fee.
Every guild has its own rating, based on points that guilds can earn by completing certain tasks. Each guild’s overall rating is publicly visible in the server guild statistics. Ratings will be updated weekly, and only the top-rated guilds of the week can participate in territory capture events.
Ratings depend in part on the number of active guild members and the size of a guild. Small, active guilds may find it easier to earn points than large guilds with many inactive members.